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Marble Explorer

My first major collaborative project done in a team of university students , Marble Explorer is a physics racing game where you race through the levels collecting coins and trying to beat your high score!

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I was involved with creating most of the games behind the scene systems such as saving as well as the base physics controller. Also i was in the charge of the source control for this project as it was done entirely digitally via Microsoft teams.  

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Role: Lead Technical Developer 

Language: Unreal Blueprint 

Engine: Unreal

AI Park AI Simulation and Tools

An AI simulation using a mixture of Utility AI and GOAP to try and create something interesting with AI as well as tools which can be used by designers in a game play situation.

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Role: Designer and Developer

Language: C#

Engine: Unity

DirectX C++ Graphics Scene

A small tech demo of a small scene created in DirectX 11 showing off skills like Post Processing and Vector maths. Made in my second year of university.  

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Role: Devloper

Engine: Self Created (using DirectX 11)

Language: C++

AI Park Unreal Engine

A recreation of my AI park project fully integrated into Unreal engine 4 with a few tweaks to suit the engine more.

 

Role : Developer

Engine: Unreal Engine 4

Language : C++ re

C++ A*

A working A* algorithm created in C++. uses .txt files currently for the grid but can easily be refactored to work with games. 

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Role: Devloper

Language: C++

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Working from Home

Current Project

Just finished a 6 month contract with Frontier Developments PLC

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